Earning
Calculation Parameters
Lv
u16
Level
R
u64
On-chain Random Seed
E
u16
Current efficiency value
S
u16
Current skill value
L
u16
Current luck value
D
u16
Current durability value
u16
Basic efficiency value
u16
Basic skill value
u16
Basic luck value
u16
Basic durability value
u16
Maximum number of jumps
u16
Average jumps per minute
G
u16
After upgrading, the growth points obtained, refer to Upgrade Growth Points
T
u16
Trip rope times
N
u16
Energy value, Jump Rope
consumes 1 point of energy for every 30 seconds of exercise, and no energy is consumed for less than 30 seconds
K
u16
Assessment frequency constant, system value = 120 times/minute.
FUN
u128
Reward tokens with a decimal precision of 12. 1 FUN=10^12 unit
Calculate random luck score
The actual luck score is calculated via on-chain random number.
Compute the skill score for this training
In a training session, the maximum number of consecutive jumps and the number of trip ropes are the key factors affecting skill scores. The trainer's mastery of jumping rope skills will double the skill scores.
Calculate Jump Frequency Factor
Valid frequency factor: the value is 1 within the range of 80 times/minute to 400 times/minute, otherwise it is 0.
FUN reward base
FUN reward formula
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